Hi. I am new here and in Adalo.. I am building my first app in adalo now, and I have come to a stage where I want to fine-tune some things. One thing is that I don’t like how it’s so visible when the app is loading when it’s launching. I can see how some images is loading and it gives an ugly look to the user. One way I was trying to solve this was by adding a splash-screen. but doing that the proper way with an alternativ screen that brings you to the main screen after a while won’t solve that issue cause it will be loading when you hav been passed to main screen anyway. So I thought I was adding an image in front of the app with a counter instead..in the same screen. After a few seconds that image won’t be visible an I am inside the app (which has already been loaded). The issue I have is that I can’t find any good way to add this image to fill the screen as “100% height” and width to “fill” I have managed to do it somewhat ok but it looks like its only locking the image to the top and then I don’t know what it does, cause I see how the top is correct between my edit and the previewer but the bottom is good in editor but in preview it’s way to long. I if I want to see the whole image (top to botton) in preview (and my actual iPhone) I have to decrease the hight in editor like a third of the template in editor. That seems to be more like the bottom of the preview-screen. How Can I make this more reliable and most of all, how can I get an image to stretch/fill 100% height in adalo? I have tried to ad the image as singe component and also in a group together with a rectangle. I have experimented with anchor and fix/strech with screen etc. I am using the free plan at the moment. Many thanks for any help. Kind regards
Hi @Andreas3,
Welcome to the community! ![]()
Any screenshots? So you’re trying to load images at once or something else? I’m not sure if this is a proper fix though but however something like skeleton loading would be better here and I’ve already noted that!
Thank you and have a great day!